{"id":3072,"date":"2023-10-17T22:03:10","date_gmt":"2023-10-17T22:03:10","guid":{"rendered":"https:\/\/vrlowdown.com\/?p=3072"},"modified":"2023-10-18T17:20:00","modified_gmt":"2023-10-18T17:20:00","slug":"golf-plus-vr-on-quest-3","status":"publish","type":"post","link":"https:\/\/vrlowdown.com\/golf-plus-vr-on-quest-3\/","title":{"rendered":"Golf Plus VR On Quest 3: Gameplay And Graphics Improvements"},"content":{"rendered":"
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\"Golf+<\/figure><\/div>\n\n\n

Golf+ is undoubtedly the best VR golf game you can play today and one that I have spent many hours enjoying over the last few years. They’ve just launched a big update to the game to coincide with the launch of the Meta Quest 3 headset, providing big updates to the graphics, but also a huge update to the swing physics, making the game a lot more realistic and enjoyable to play. <\/p>\n\n\n\n

I’ve been playing Golf+ for the last few years, but I’ve been more hooked than ever since I started playing it on Quest 3 due to the huge improvement in swing simulation, which makes the game so much more realistic and fun to play. In particular, hitting off the tee is much more consistent, and the outcome of my drives seems to be much closer to how I play in real life. I have also noticed a big change in chipping and short iron shots, which feel much more like real golf. <\/p>\n\n\n\n

Golf+ VR used to have a power meter that you could adjust to give you some control over how far a full swing would go. This is now gone, and the distance of your shots is much more closely linked to the force with which you swing your controller. <\/p>\n\n\n\n

There is a calibration procedure where the game gets you to swing your controller at different speeds, and once this is completed, you can then adjust the speed and power of your swing naturally, to hit the ball different distances. As someone who has played real-life golf since I was young, the short game now feels much more like the real game, and this is the biggest improvement to realism that Golf+ could have made.<\/p>\n\n\n\n

One of my biggest criticisms of Golf+ prior to this update was that it was extremely hard to hit a shot at a set level between a half-power swing and a full-power swing, which made it extremely difficult to hit shots where the distance fell between two clubs.<\/p>\n\n\n\n

You can read my original review of Golf+<\/a><\/strong> to get a detailed overview of the pros and cons of this game or check out my article on Golf+ tips<\/a><\/strong> that shares can help you improve your virtual game.<\/p>\n\n\n\n

Golf+ Graphics Update<\/h2>\n\n\n
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\"Golf+<\/figure><\/div>\n\n\n

The other big improvement in Golf+ is an update to the graphics, with lighting and textures getting particularly noticeable improvements. Although these improvements are welcome, I had expected there to be a bigger jump in quality, as some of the preview videos I had seen of the update seemed to suggest that there would be a more significant improvement in graphical fidelity. <\/p>\n\n\n\n

The graphics update makes use of the new Qualcomm XR2 Gen2 processor on the Quest 3 to produce much better visuals, but this does mean that if you’re playing on Quest 2, you won’t have the pleasure of enjoying the improved visuals. <\/p>\n\n\n\n

Golf+ was previously a highly stylized game, with simplistic graphics, and whilst the update doesn’t bring it anywhere close to the graphical fidelity of AAA PC games, it is a welcome improvement, and hopefully a sign of things to come in the future.<\/p>\n\n\n\n

Golf+ VR Video Review And Quest 3 Update<\/h2>\n\n\n\n

I’ve made a video covering all my thoughts about Golf+, particularly the improvements in the game with the recent update and using the Meta Quest 3. Join me on the course as I share everything you need to know about Golf+<\/p>\n\n\n\n